The target audience appears to be children age 8 and up due to the complexity of game play. It also appears this game would be best for any family looking for a fun game for their child to play solo or to play with a parent or sibling. This game is like many Sonic platform installments with fun, colorful characters and interestingly-themed levels. This game is great for older fans of the Sonic franchise and for new fans looking to play a game after the new blockbuster film.
While there are no direct connections to foster or adoptive care there are a few themes that children with trauma could relate to especially when considering the struggles Wisps endure while captured and abused by Dr. Eggman.
** Spoilers Could Be Ahead **
Sonic and Tails are pulled into a new adventure following Dr. Eggman’s announcement that he has opened a resort park and has fully forsaken his evil schemes. Since Sonic and Tails don’t trust this promise of peace they arrive at Interstellar Amusement Park to investigate. Upon arrival they discover that Dr. Eggman has enslaved the Wisps, and alien race that have various effects on Sonic’s abilities. The basic gameplay mirrors that of traditional Sonic games in that there are different levels split between planets connected to the Interstellar Amusement Park network and faces off with a main boss at the end of the planet’s arc. Most of the main levels involve Sonic speed-running through levels to get the best time and highest point number on each level possible with ratings available after. Meeting new Wisps open up different areas on levels so these levels can be played through several times to achieve different goals. While the plot is void of direct foster or adoptive care themes there can be a lot of discussions around how Dr. Eggman treats his minions as well as Wisps that can be applied to the subject of trauma. For this reason this game can be a fun conversation starter and connection point.
Additionally, there is no risk of cyberbullying in this game as there are no remote connections or chat functions. However, caregivers should be aware that there are microtransactions that can take place for character skins and other additional content so caregivers should be advised to ensure a child cannot make unauthorized purchases.
Rachael B. Rathe is an East Tennessee native with a Bachelor of Arts Degree in Psychology with a Minor in Child & Family Studies from The University of Tennessee Knoxville. She has worked in mental health since 2013 and in foster care/adoptions for a private provider agency since 2014. Rachael was inspired to work in the field after working with children and teens on a volunteer basis 2008 – 2013. Rachael’s ideal self-care day involves snuggling on a couch with her kitties (Tabitha, Fergus, and Rufus) while enjoying a good movie or book. She also enjoys galavanting around conventions concerning all things nerd and geekery.